
If you’ve created a rectangle, you’ll be able to see two types of points: hollow points, and points with a dot inside them (see below).

If you want to create a square or circle, hold down the Shift key while you do so. Once you’ve chosen a shape, click, hold, and drag to create it. Alternatively, you can use any of the keyboard shortcuts, like R for rectangles, to define which shape you’d like to create. To create a new shape, click on the “Insert” button in your toolbar, go down to “shape,” and select any shape you’d like. For guidance on this, don’t hesitate to refer back to the screens presented in tutorial one. For now, make sure your buttons are big enough to ensure the text can a) fit on the button comfortably, and b) be read without strain. What text will be on your buttons, and how big will the text be? It’s a good idea to leave some room for experimenting with different fonts and spacing, as we’ll be exploring in tomorrow’s tutorial. To learn more about optimal touch target sizes for buttons, we recommend giving this set of guidelines by UX movement a read.Īnother consideration is text. Smaller buttons are harder for users to tap on than larger ones, and-at the end of the day-you want all your users to be able to tap on the buttons you’re creating with ease. When designing buttons, it’s always better to go too big than too small. Remember yesterday, when we talked about touch targets? Here’s where touch targets really matter. So, we’re all up to speed with basic shapes and Boolean operations! Before we jump into the practical part of this tutorial, let’s quickly look at some key considerations to be aware of when designing buttons and shapes for your chosen climate change app. Exclude Overlap will show everything but the overlapping areas.Ĭonsiderations when creating shapes for your app.Intersect only displays overlapping areas.Subtract takes whichever shape is on top and will delete it from the shape below.

Union combines shapes together to create one solid shape.Let’s look a little more closely at each Boolean operation, and what they achieve: Using Boolean operations, you’ll combine basic shapes to create the logo for your chosen app. These options will pop up in your property inspector once you’ve selected two or more shapes that are overlapping. There are four main types of Boolean operations: Union, Subtract, Intersect, and Exclude Overlap. To combine the right simple shapes to create your logo, you’ll use something called a Boolean operation.Ī Boolean operation is a powerful geometric tool found in most UI design applications. The iOS weather app icon is a combination of circles and lines. The YouTube app icon is simply a rectangle and a triangle combined. If you look closely, most complex shapes can be reduced to basic shapes, like circles and rectangles. Let’s think about some of the most well-known logos. But what if you want to create something much more complex than the choices listed above?

So, we’ve covered the basic shapes to master in Adobe XD. Remember XD’s interface from tutorial one? You’ll find these default shapes, as well as the pen tool, in the toolbar on the left hand side. With the shapes listed above, you can create almost anything. This is because squares are created using the Rectangle tool, and circles using the Ellipse tool. Notice some shapes missing? Good eye! Squares and circles aren’t listed among these options. For now, we’ll be focusing on the latter, creating shapes with the built-in function. The pencil tool allows you to draw shapes digitally in the same freeflow way as drawing a shape with a pencil and paper. In Adobe XD, shapes can be drawn two ways: with the pen tool, or with the built-in shape function. Together, points and lines form paths that have a beginning, end, and direction. Shapes are created using points and lines. Shapes make up the core elements of an app screen, and most interfaces have more of them on the screen than meets the eye. Understanding basic shapesĪside from the text, color, and imagery, most of what you see on an app screen is composed of various shapes. Let’s look more closely at what we’ll be learning today:ĭay three, comin’ in hot-let’s get stuck in! 1. They’ll serve as a useful reference for your digital app screen layout.

We’ll create our login and sign up buttons, and-here’s the best part-design our very own app logos! Don’t forget: if you still have your paper wireframes from yesterday’s tutorial, keep them handy. Today, we’ll return to our Adobe XD artboards as we learn the basics of shapes and dimensions. Now that we’ve laid the foundations for our app interfaces, it’s time to get creative! Welcome to day three of your UI design short course! Yesterday, we got familiar with the wonders of wireframing-and got stuck in with drawing our own wireframes for our chosen app screens.
